![]() While it is a racing game, there is heavy emphasis on attacking competitor's vehicles since the cars always reappear with full health just a few seconds after blowing up, the only "harm" done is falling behind in the race. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. The game pits four racers against each other, with up to two of them being player-controlled from a colourful collection of comic-book-inspired humans and aliens, and the rest being AI opponents "Rip" and "Shred", who appear in all races, plus a third character unique to each planet/level in one-player mode. It is also similar in gameplay to Racing Destruction Set where it got its logic/AI engine and the NES game R.C. ![]() At the end of the project, Interplay marketing added licensed music and changed the name to Rock n' Roll Racing. ![]() Rock n' Roll Racing was initially developed as RPMII, a sequel to the company's SNES game RPM Racing. In celebration of the company's 30th anniversary, Rock n' Roll Racing was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021. The game was ported to the Game Boy Advance in 2003. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994.
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